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Introduction |
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This web site is the home page of the Half Life 2 Audio Loading Fix, also
know as "The MaLDo fix".
It is the result of work by the Steam Community to
eliminate a major cause of "audio stuttering" and "hitching" in Half Life 2,
namely the dynamic loading of game sounds.
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Background |
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Stuttering has been a problem with Half Life 2 since it
was first released. The Source sound system seems to react particularly
badly to any resource shortages e.g. if the CPU is overloaded or the video
card cannot keep up with the settings being used. On many (not all) systems
instead of the more normal fps drop or game "hitch" it produces a
very distracting s-s-s-s-tutter which kills game immersion and can make the
game unplayable.
After much work by the Valve team, stuttering was
virtually eliminated on "clean" systems at the end of 2004. The game's
dynamic loading system still had a tendency to access the hard disc much
more in the middle of game play than most other games of its class, but the
impact had largely been reduced to a "hitch", or momentary game pause,
rather than a distracting stutter. However, on the 23rd September 2005 Valve
released a game update which re-introduced stutter to many who had
eliminated it and gave some others their very first taste.
The main cause of this re-introduced stutter was
discovered to be the dynamic loading of sounds
"on-demand". A member of the Steam Community, MaLDo, discovered a way to
eliminate hitching due to audio loading early in 2005. He discovered that
when this fix was applied to a stuttering system, post 23/9, the stutter
and the hitching was eliminated. He opened a
thread in the Steam Half Life 2 forum to share the information.
The original post was more of a set of hints and tips
than a packaged "fix" - it did not cover all chapters of the game, did not
comprehensively include all sounds for all levels and was generally
difficult for novices to apply. It had been developed for MaLDo's personal
use, and not with re-use in mind. This was where I came in. Initially I
simply re-packaged MaLDo's original files to make them easier for newcomers
to understand, but later I decided:
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To use data in the game files to add sounds for
chapters not yet covered and enhance the sound-base of the others
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To restructure the files so there was one easily
defined file to run for each chapter, instead of changing sounds at,
difficult to identify, points mid-chapter
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Finally, to run through the entire game to capture the
game sounds comprehensively for all chapters.
..... and these pages and associated
downloads are the result of that work - A
comprehensive solution to stuttering and hitching due to audio loading -
totally indebted to the groundbreaking work of MaLDo but, hopefully,
enhanced and simplified for wider use by the Steam Community.
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Using the Fix |
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I should say that although I have tried to make this as
easy as possible to use it does require more messing about than you should
normally have to put up with to play a game. Sadly, this is a limitation of
the way the game works and there is nothing we, the users, can do to make it
any easier. It is not possible, other than in very limited
situations to load the sounds automatically when you start a game.
First download the necessary files from
here. The Half Life 2 files include fixes for
both the original game and the "Lost Coast" technology demonstration.
Half Life 2
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Copy all files in the "cfg" folder of the
zip
file to
C:\Program
Files\Valve\Steam\SteamApps\<account name>\half-life 2\hl2\cfg
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Optionally add items in the "autoexec.cfg" to your
autoexec file. These are not directly related to the fix and in many cases
will already be your system's defaults, but have been found to help by
some.
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Set your heapsize to at least 700MB, i.e.. "-heapsize
716800" or more. It is recommended you have at least 1GB RAM, but see
below. If you don't know how to set your heapsize see
here.
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Now, whenever you wish to play the game you need to
first run the right file for the chapter you wish to play. This file loads
just about all the sounds used by that chapter. Hopefully enough to
eliminate all stutter and all noticeable hitching.
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To load a sound file, when you are in the game bring up
the console and type "exec 0". Below the text box you should see a list of
files all numbered "0nn@xxxxxxx". you can
scroll though these with your arrow keys. "0nn" is the chapter number, as
in the new game menu. "xxxxxxx" is the name of that chapter, roughly as it
appears on your screen when you start it. Just select the file for the
chapter you are about to play and hit enter!
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If you have not done so already, you can then load a
"new game" or a "saved game" as usual.
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You also need to remember to load a new sound file
whenever you open a new or saved game in another chapter (either before or
immediately after loading) and when you move from one chapter to another
in the game i.e.. when text appears on the screen such as "Red Letter Day"
or "Water Hazard".
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All the files you need to directly load yourself will
be listed (they all start with a "0"), in the correct order. Ignore the
others you put in the cfg folder, they will be accessed automatically.
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If you do not have 1GB RAM you
might like to try the above file anyway. One person at least, who has
managed to get a very good 'clean boot' with 512MB RAM has successfully
used a 700MB heapsize. Only 25% of the heap is allocated for sounds and
HL2 does not have a use for all of the remaining 75%, so although you have
told Half Life it can have up to 700MB you will not, in practice need
700MB of RAM for the game - maybe only 350MB-500MB. You may be able to use
this fix with less RAM than it appears. You will know you have too little
RAM when the game runs even worse than without the fix and there is a lot
of hard disc activity whilst playing the game. Windows, in this situation,
needs to move parts of the game and/or operating system to and from "real
RAM" and "virtual RAM" on your hard disc and this will render the game
unplayable.
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If you do not have enough RAM you
can try stopping unnecessary applications, system tray items and processes
or use this file. The files in this package
will work with 768MB RAM and a 500MB heapsize, they may also work for many
with 500MB RAM, but are much less effective. My real recommendation is to
upgrade to 1GB!
Lost Coast
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lostcoast.cfg
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001@Lost_Coast.cfg
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chapter1.cfg
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Copy these files to C:\Program
Files\Valve\Steam\SteamApps\<username>\lostcoast\lostcoast\cfg
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Unlike with the main game, there is no need to increase
heapsize from the default to use these files
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For Lost Coast ONLY, if you start a "new game" the
sounds will be loaded automatically.
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If you want to play a saved game without first starting
a new one you will still need to load the sounds manually. In this case,
When in Lost Coast, bring up the console and type "exec
001@Lost_Coast.cfg"
Half Life 2: Episode 1
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These are files developed entirely by MaLDo. I have
offered to host them to provide a reliable download location. They
require at least 2GB RAM to work. Do not use these files if you have less
than 2GB RAM!
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Copy all files in the "cfg" folder of the
zip
file to
C:\Program Files\Valve\Steam\SteamApps\<username>\half-life 2 episode
one\hl2\cfg
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The zip file also contains MaLDo's autoexec.cfg and
config.cfg for your info. You should probably NOT use these files as they
are, but might like to look at them for any ideas.
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Set your heapsize to at least 1.5GB, i.e.. "-heapsize
1500000" or more. If you don't know how to set your heapsize see
here.
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Once all this is done the files will be automatically
loaded each time you play the game.
Minerva: Metastasis
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Copy these files to C:\Program Files\Valve\Steam\SteamApps\SourceMods\metastasis\cfg
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If you have already created your own autoexec.cfg for
Metastasis then you should be careful to extract these files to a
different location first, add the contents of my autoexec.cfg (one line)
to your own, and then copy the other two files to the above location.
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Set your heapsize to at least 300MB, i.e.. "-heapsize
307200" or more. Note: this is less than the original Half Life 2 game and
the fix should work provided you have at least 500MB RAM. I would not
recommend using this fix if you have less than 500MB RAM. If you don't
know how to set your heapsize see
here.
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The sounds will be automatically loaded whenever you
start the game.
Counter-Strike: Source
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Finally |
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The very best of luck in using
these files. I hope they help you. If you have problems or questions please
post them in the
audio loading thread on the Steam Forum. And, as
mentioned on the download page, if you try this fix please post your
results in the
audio loading thread. Thanks.
Jon Gardner (Steam Forum ID: Jong)
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